Roll a line of cubes across a grid and line them up with the goal blocks. Simple — until your line stands on end, climbs, splits apart and reconnects.
The demo is on Steam for Windows and Linux, playable in your browser on itch.io, and a DRM-free download on IndieDB. Discord is where playtests, dev updates and feedback live.
The
genre,
made flexible.
If you spent hours rolling a 2×1 block toward a square hole in Bloxorz, or guiding a cuboid through mystical ruins in Cuboid — you'll feel at home here. Syncline shares the spirit of those games: minimalist geometry, deliberate moves, and the quiet satisfaction of logic clicking into place.
The twist: your piece is a whole line of cubes. Stand it on end to climb, lay it down to reach across. It never rolls off into empty space, so you can't lose a cube by accident — but roll it into a wall and it splits: the cubes that can't pass break off and stay behind. Line up with them again to reconnect them, or leave them where you'll need them later. A cube waiting on lower ground is also your way back down.
The camera is part of the puzzle. Your controls follow it, so turning it changes which way the same key rolls you — and when the line splits, which cubes you keep depends on which way you're facing.
Hazards complicate everything. Destructors take any cube that touches them. Duplicators turn it into another duplicator. Fragile ground breaks once you move off it, and triggers switch blocks on and off. Nothing is random — every threat sits in plain sight.
Any move can be taken back. Hold undo and the board rewinds one move at a time, and a restart is instant and can be undone as well, so you can test an idea without starting over.
Play it here.
Click into the game to play; the button in the bar underneath goes fullscreen. Progress isn't saved in the browser version — the Steam demo keeps it.
Liked it?
The full game comes to Steam in November 2026. Wishlist it to hear the day it's out, and join the Discord for playtests and dev updates.
On the grid.
Where it's at.
-
NowFREE DEMO
The tutorial arc, which introduces one mechanic at a time, plus a hand-picked pack of full puzzles, with undo and instant restart. On Steam for Windows and Linux, in your browser on itch.io, or as a DRM-free download on IndieDB.
-
NextNOVEMBER 2026
The full game on Steam, for Windows and Linux:
- — Hand-authored level packs, each built around a different mechanic.
- — Every level verified by the game's own solver and stamped with a par: the fewest moves it takes.
- — Per-level Steam leaderboards, and achievements for finishing packs, solving at par and solving without undo.
- — A built-in level editor with the same solver, and community packs through mod.io.
- — Full controller support, remappable controls, color themes with colorblind presets, and the textured Storybook block style.
Where to find it.
- Steam Full game → Wishlist now. Out November 2026 for Windows and Linux.
- Steam Free demo → Windows and Linux. The tutorial arc plus a hand-picked puzzle pack.
- itch.io Play in your browser → The same demo, nothing to install.
- IndieDB DRM-free demo → A direct download. No launcher, no account.
- mod.io Community levels → Level packs made in the game's own editor.
- Discord Join the server → Playtests, dev updates and feedback.
For press and creators.
Covering Syncline or playing it on a channel? The press kit has the logo, the icon, screenshots, store art and a fact sheet. For anything else, email me.
- Developer
- KCEDERLUND.DEV, a solo developer in Sweden
- Release
- November 2026 on Steam. Free demo out now.
- Platforms
- Windows and Linux
- Languages
- English, Swedish