FREE DEMO OUT NOW FULL GAME / NOVEMBER 2026 Inspired by Bloxorz & Cuboid

Syncline

Roll a line of cubes across a grid and line them up with the goal blocks. Simple — until your line stands on end, climbs, splits apart and reconnects.

// Trailer

The demo is on Steam for Windows and Linux, playable in your browser on itch.io, and a DRM-free download on IndieDB. Discord is where playtests, dev updates and feedback live.

// Lineage

The genre,
made flexible.

If you spent hours rolling a 2×1 block toward a square hole in Bloxorz, or guiding a cuboid through mystical ruins in Cuboid — you'll feel at home here. Syncline shares the spirit of those games: minimalist geometry, deliberate moves, and the quiet satisfaction of logic clicking into place.

The twist: your piece is a whole line of cubes. Stand it on end to climb, lay it down to reach across. It never rolls off into empty space, so you can't lose a cube by accident — but roll it into a wall and it splits: the cubes that can't pass break off and stay behind. Line up with them again to reconnect them, or leave them where you'll need them later. A cube waiting on lower ground is also your way back down.

The camera is part of the puzzle. Your controls follow it, so turning it changes which way the same key rolls you — and when the line splits, which cubes you keep depends on which way you're facing.

Hazards complicate everything. Destructors take any cube that touches them. Duplicators turn it into another duplicator. Fragile ground breaks once you move off it, and triggers switch blocks on and off. Nothing is random — every threat sits in plain sight.

Any move can be taken back. Hold undo and the board rewinds one move at a time, and a restart is instant and can be undone as well, so you can test an idea without starting over.

// Free demo

Play it here.

Play on itch.io

Progress isn't saved in the browser version — the Steam demo keeps it.

Liked it?

The full game comes to Steam in November 2026. Wishlist it to hear the day it's out, and join the Discord for playtests and dev updates.

// Screenshots

On the grid.

A blue player cube on a tall, multi-level board of ground blocks, with a yellow goal above it, a red destructor and grey loose cubes further along.
// Status

Where it's at.

  1. Now
    FREE DEMO

    The tutorial arc, which introduces one mechanic at a time, plus a hand-picked pack of full puzzles, with undo and instant restart. On Steam for Windows and Linux, in your browser on itch.io, or as a DRM-free download on IndieDB.

  2. Next
    NOVEMBER 2026

    The full game on Steam, for Windows and Linux:

    • — Hand-authored level packs, each built around a different mechanic.
    • — Every level verified by the game's own solver and stamped with a par: the fewest moves it takes.
    • — Per-level Steam leaderboards, and achievements for finishing packs, solving at par and solving without undo.
    • — A built-in level editor with the same solver, and community packs through mod.io.
    • — Full controller support, remappable controls, color themes with colorblind presets, and the textured Storybook block style.
// Links
// Press

For press and creators.

Covering Syncline or playing it on a channel? The press kit has the logo, the icon, screenshots, store art and a fact sheet. For anything else, email me.

Developer
KCEDERLUND.DEV, a solo developer in Sweden
Release
November 2026 on Steam. Free demo out now.
Platforms
Windows and Linux
Languages
English, Swedish